Mais evidencias deixadas para trás no jogo, agora foram encontradas uma gigante lista de Logs do jogo, contendo anotações de bugs e as datas que foram testados e encontrados. E o que já era de se esperar, a versão PC está entre as citadas.
As datas dos testes são de 2012(Sendo a primeira no dia 11/06/2012),contendo também datas de julho deste ano, o que pode significar uma coisa, GTA V já está pronto para PC.
Para ver a fonte, clique aqui e aqui.
Vou colocar abaixo os mais importantes (São muitos) listados apenas os de PC, abaixo de todos os logs, você poderá conferir algumas análises feitas por mim:
•500104 - [PC] Time does not advance•632447 - [PC] All the phones are very dark and hard to read
•534901 – Cloth crashes on PC. Use -nocloth to work around.
Notes –
•**PC users please do not grab this build (yet)**
oPC build has ran into some late issues that seems to prevent it from loading.
•PC build has ran into some late issues that seems to prevent it from loading.
•553198 - [PC] Crash after reloading a save game - CReplayInterfaceManager::AddInterface
•496009 - [PC] Debug picker seems to be non-functional
•646283 - [PC] [PB] Crash - rage::invsqrtf(float)
Includes code that requires the new systrayrfs.exe in tools/bin
Notes –
•Includes a new version of SystrayRFS – **make sure to re-grab labelled tools when getting this build.**
•Stability: General stability wasn’t good today, PC crashes quite often and physics issues seen on MP: 687626.
•692264 - [PC] Debug text is not being rendered correctly
•693821 - [PC] Player gets low frame rate and spike after longer sessions
Notes –
•***Includes updated Ragebuilder*** – make sure to sync both build and tools labels.
•Includes data/code/script dependencies.
•PC build not tested today.
•724914 - [PT] [PB] Steering on a bike either isn't possible or is quickly lost. [PC ONLY]
•751188 - [PT][PB] - Cannot progress past the FIB2(magdemo) cutscene inside the FIB building. Cutscene freezes halfway through. [PC ONLY]
•773478 – [PC]Player gets a lot of spam in RAG when destroying cars which slows down the game
•789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet
•794956 - [PT] Array Overrun: Error: [Script] Script maintransition - array overrun - index = 1088, max size = 1088, pc = 97687 (from Updating script maintransition
•806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version.
•809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static
•[PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=)
•864603 - [LDS][PC][ARM2][PT] Crash after getting onto the bike - Error: <RenderThread> fwThreadType::IsUpdateThread(): fwRefAwareBase can only be used from main thread
•868907 - [PB][PC] Crash - When accessing "last gen" mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget
•[PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=)
•868907 – [PC] - Selecting last gen mode crashes the game
•876734 - [PB][PT] Crash - Game does not boot up on the PC PreBuild data when Memvisualize is running.
•867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission - (seems to be pc only)
•Stability: General stability seemed ok overall. PC stability is poor.
•Memory is low.
•931109 – [PC][PT] - Prologue - Trevor is being killed before gameplay is handed back to the player during the car chase.
•932967 – PC – Port Heist 1- Crates aren't appearing under the handler arm properly.
•934427 PC - Trevor's phone is completely black.
•934317 – PC - The edges of the Mini Map / Radar are too far out. The mask isn’t masking.
•942668 – [PT][PB] - PC Crashes upon starting the Yoga minigame.
•946312 – PC - Saving photos breaks the camera
•954928 – PC - [PB][PT] - Fatal Assert - Error: ((ia & 0x80000000) == 0) && ((ia & 0x7F800000) != 0x7F800000)
•955429 – PC - Unable to progress from Prologue to Armenian 1.
•946312 - PC - Cannot use the phone after saving a photo and the media folder won't open.
•985459 – PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
•1021366 - PC - Scaleform elements breaching edges of their regular dimentions
•1035341 - [PT] [PC] Stuck on loading after getting arrested
•1036518 - [PC] All the phone models are missing and just get a floating screen.
•1036518 - [PC] All the phone models are missing and just get a floating screen.
•1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away
•1089039 –[PC] Character models and peds are a lower resolution that normal
•Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856
•1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite
•1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away
•1163311-[PC] [PT] A fuzzy overlay appears on screen when Michael grabs the money from the vault during the prologue.
•1183169 [PT] [PB] Crash when phoning Franklin on route to lot (PC)
•1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward
•1216180 – [PT] [PC] Nothing happens when you arrive at the scientist with the nerve gas
•1216694 - [PC] [PB] Crash - rage::grcTextureFactoryDX11::UnlockMRTInternal
•1423878 - [PC] Memory usage is very high and increases quickly
Os mais importantes a serem destacados e comentados:
•**PC users please do not grab this build (yet)** -> Pelo jeito no começo a criação da versão para PC não estava nada fácil.
•496009 - [PC] Debug picker seems to be non-functional -> Debug, processo de redução de erros de um aplicativo.
•PC build not tested today. -> Testes do game em todas as plataformas.
•Includes a new version of SystrayRFS – **make sure to re-grab labelled tools when getting this build.**
•Stability: General stability wasn’t good today, PC crashes quite often and physics issues seen on MP: 687626. -> Um programa de Desenvolvimento utilizado no PC (SystrayRFS.exe, esse arquivo foi visto pela primeira vez nos logs sendo feito no ano de 2009, provável ano do inicio da produção do jogo para PC);
•693821 - [PC] Player gets low frame rate and spike after longer sessions -> O jogo parecia ser muito mal programado, assim como o GTA IV, porém esses dados são de 2012, o jogo pode ter sido muito bem otimizado.
•868907 - [PB][PC] Crash - When accessing "last gen" mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget -> O que seria o Last Gen mode? Dx9 ou 10? E realmente confirmado, como já esperado, o jogo trará o DirectX 11.
•Stability: General stability seemed ok overall. PC stability is poor. -> Mesmo caso de antes, o jogo parecia ser muito bugado em questão de perfomance. Estabilidade Geral -> PS3 e Xbox 360. Apenas a de PC ruim.
•Memory is low. -> Utilizando muita memória, ou quase não utilizando nenhuma memória do PC, causando lags.
•Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856 -> Mais uma confirmação do jogo para PC: No log de audio é citado as versões de PS3, Xbox 360 e PC.
•1216694 - [PC] [PB] Crash - rage::grcTextureFactoryDX11::UnlockMRTInternal -> Jogo parecia dar erro ao ser configurado para DirectX 11.
•1423878 - [PC] Memory usage is very high and increases quickly -> A utilização da memória RAM era muito alta, e consumindo cada vez mais.








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